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Published June 1, 2003

 

A Brief History of Portable Music Devices

In 1979, Sony’s Walkman kicked off the popularity of portable audio equipment in a big way. Featuring a cassette player in a 3.5" x 1.75" x 5.75" enclosure and weighing 14 ounces, when combined with small headphones it was suddenly possible to take music with you everywhere. Sony sold over a million of them in the first two years of production.

1982 brought the compact disc onto the market in Japan, with U.S. models shipping in early 1983. Portable CD players showed up on the market in 1984 when Sony’s Discman started to trickle out. At about 6" square and a couple of inches high, it was portable but not "joggable." Not only was the larger size a problem, the mechanics of the laser playback mechanism meant the minute you started moving at any speed the player would skip. By the ‘90s, portable CD players would add computer-style memory buffers (nowadays in the ten-to-40-second range) to survive some jarring during playback without skipping, but these never worked all that well and it didn’t do anything to address the size issues.

In 1987, digital audiotape was introduced. While very small and having excellent sound quality, DAT mechanisms were expensive to produce and, as a result, they never caught on with the public at large. Portable DAT systems are still used to this day for field recording by sound engineers and musicians.

Attempted replacements for the cassette-style players have appeared a couple of times. In 1992 Sony’s MiniDisc and Philips’ Digital Compact Cassette both featured upgraded sound quality over cassette tape at a similarly small size. DCC players were backward compatible in that they would play your existing cassettes. Since relatively few titles were released in pre-recorded form for these systems, most consumers bought blank media and made their own recordings. The main problem was that you still had to covert your original media, probably on CD, to the new format. This normally took as long as the music did to play, so if you had an album on CD it would be 45 minutes or more before you could produce a version of that same album on MD or DCC to take with you. Add to that the costs of the blank media and complaints about the sonic artifacts of the compression and the whole system was just too inconvenient for most people. MiniDisc remains popular in some parts of the market, including a fairly large following in Japan, and the audio fidelity of its ATRAC compression scheme has improved enormously since release.

In 1989, the German Fraunhofer Institute was granted a local patent on the MP3 format, and it was incorporated into the ISO-MPEG specification in 1993. A raw CD requires about ten megabytes of data per minute of playback; MP3 files can easily shrink this by a factor of ten.

1997 was the year when MP3 files started becoming popular for computer use. The original AMP MP3 Playback Engine would morph into the powerful and easy to use WinAmp in 1998 and really kick that scene into high hear.

In October of 1998, Diamond introduced the Rio PMP 300, an MP3 player using 32MB of flash memory that could hold about one album full of compressed music. The main advantages of the player were its very small size (similar to a pager) and no moving parts that would skip. But the MP3 compression level required (64Kbps or so) to fit anything useful in the memory, combined with a measly 5mW of output power on the headphone jack, resulted in awful sound. A flurry of similar products followed, and this whole category helped popularize MP3 as a music-storage format.

June of 1999 introduced Napster to the world. By making it far easier to download MP3 files than any previous software of its type, Napster helped push the whole concept of playing music files on your computer into the mainstream. They’d only last a little over two years before being completely shutdown by court order. More decentralized peer-to-peer (P2P) networks have recently cropped up, most using the Gnutella network technology.

In November of 1999 the Remote Solutions Personal Jukebox player -- the first of its type to use a hard drive -- premiered on the market. Its 5GB of storage would hold around 80 hours of music, the headphone jack had closer to 50mW of drive, and there was enough space to spare that you could encode your MP3 files at 320Kbps if you wanted to. A 10MB buffer cached data off the hard drive to help prevent skipping if the hard drive got bounced around.

Sometimes audio product innovation comes from sources you don’t usually associate with the industry. Normally the hard drives you’ll find in laptop computers are 2.5" in size. In April of 2001, Toshiba started shipping their MK5002MAL, which shrinks that standard form factor to 1.8" instead, while still packing in 5GB or more of data. This opened the possibility for an even smaller hard-disk-based product.

On October 23, 2001 Apple introduced the iPod, based on the compact Toshiba drives. Initially available in a 5GB capacity, the iPod plays MP3 files at resolutions up to 320Kbps, but can also play full CD-quality WAV or AIFF files. Toshiba now produces those drives in 10GB and 20GB models, and Apple has incorporated those larger capacities into their product line. Each iPod includes a 32MB buffer to cache data from the drive, aiming at skip prevention as well as improving battery life; once the buffer is filled the hard drive can be spun down for several minutes. As of April 28, 2003, iPod capacity is now up to 30GB.


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